A numerical score is generated at the end of the song. The game's score is represented by a series of symbols that accumulate as the game level progresses. If enough obstacles are navigated successfully, Vibri's form is "promoted" to that of fairy princess. Failing to do so will make Vibri degenerate from a rabbit into a frog, then a worm, and finally perishing for good. Pressing the correct buttons at the right time will let Vibri pass unscathed. The objective of the game is to guide Vibri along a ribbon filled with obstacles corresponding to the song being played. Both were released exclusively in Japan for the PlayStation 2. The game spawned two sequels: Mojib-Ribbon, which focused around rap music and calligraphy, and Vib-Ripple, which was similar to Vib-Ribbon but instead used digital images loaded into the game to generate the levels. The graphics for Vib-Ribbon are simple, consisting of straight, white vector lines forming crude, angular drawings of the level and the character, a female rabbit named Vibri. The game was unique in that the software loaded into RAM, letting the player use any music CD to play against the game could generate a unique level from any track. Vib-Ribbon is a rhythm video game in the style of PaRappa the Rapper and Amplitude. The game was released in Europe the following year and was additionally re-released in Japan under the PlayStation the Best and PSOne Books greatest hits lines in 20 respectively. Developed by Masaya Matsuura (the former leader of the Japanese "Hyper Pop Unit" PSY S) and his NanaOn-Sha company, and released in Japan in 1999. Vib-Ribbon ( ビブリボン Vibu Ribon ?) is a video game for Sony PlayStation.
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